The result is something much closer to the elaborate tactical combat created for the 4th edition of Dungeons & Dragons, or something like Firaxis’ XCOM franchise, than anything else in the Games Workshop catalog. Units also have unique actions that can only be performed by certain individuals, such as medics, explosive experts, and melee specialists. An action can be moving, firing a weapon, or assisting another unit on the board to perform a kind of combo - up to and including doling out more action points. Each unit on the map has a set action point limit, abbreviated to APL on their stat card. This results in much more fluid engagements, with back-and-forth battles that are far more cinematic in their execution.Īnother key change comes to the action economy. Now, each individual model - not each player - takes its turn before moving on to the next. Octarius’ new Core Book throws those legacy trappings right out the window, presenting players with an entirely new way to fight.